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العنوان
Automatic composition of web services using gaming algorithms /
الناشر
Mohamed Yasser Hussein Fayyad ,
المؤلف
Mohamed Yasser Hussein Fayyad
هيئة الاعداد
باحث / Mohamed Yasser Hussein Fayyad
مشرف / Akram Ibrahim Salah
مشرف / Amr Atef Kamel
باحث / Mohamed Yasser Hussein Fayyad
تاريخ النشر
2018
عدد الصفحات
72 P. :
اللغة
الإنجليزية
الدرجة
ماجستير
التخصص
Computer Science Applications
تاريخ الإجازة
1/1/2018
مكان الإجازة
جامعة القاهرة - كلية الحاسبات و المعلومات - Computer Science
الفهرس
Only 14 pages are availabe for public view

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Abstract

In a Service Oriented Architecture environment, the domain consists of multiple services exist to help in executing user{u2019}s requests, these requests may need to execute more than a single web service to successfully process the request and get the needed results. Manually handling each request is time wasting and tiring, thus the idea of automatic composition of web services emerged. This thesis discusses the problem of automatic web service composition and describes the Automatic Composition Using AI (ACUAI) framework which is a framework for automatic composition of web services with memory feature. As games have the most advanced algorithms for dynamic system adaptation to user{u2019}s actions, the ACUAI framework utilizes two algorithms that are used in games development. These algorithms are decision trees and finite state machines. The user{u2019}s requests will be handled in the same way games react to user input.The decision is then taken based on current state of the orchestration.The algorithm changes the state of the orchestration according to the last decision taken. This helps guide the orchestration towards the goal and get a successful composition. Finally, each successful composition and its template request are saved to be used later in enhancing the execution time. A sample implementation is developed as a proof of concept for the idea which is the main source for the results in this thesis. These results show exciting potential for how computers can handle design problems which can lead to much smarter and efficient computing in the near future