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العنوان
The Impact of Digital Gamin Techniques on The Future of Architecture Design /
المؤلف
Hendi, Noha Youssry Abd El Hamid.
هيئة الاعداد
باحث / Noha Youssry Abd El Hamid Hendi
مشرف / Yasser M. Mansour
مشرف / Ruby Morcos
مناقش / Samir Sadek Hosny
مناقش / Mohamed Mansour
مناقش / Yasser M. Mansour
مناقش / Ruby Morcos
تاريخ النشر
2014.
عدد الصفحات
179 p. :
اللغة
الإنجليزية
الدرجة
ماجستير
التخصص
الهندسة المعمارية
تاريخ الإجازة
1/1/2014
مكان الإجازة
جامعة عين شمس - كلية الهندسة - Architecture
الفهرس
Only 14 pages are availabe for public view

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Abstract

In the 21st century, Science Fiction has been appeared & spread in many fields like films, music, painting, toys and recently digital games
Over the past 30 years, digital games have become an integral part of our culture, and the digital games industry has become a multi – billion dollar investments.
Digital games has been developed for the techniques and methodologies of it, in order to attract large people from diverse background and ages
With the development of digital games, it becomes a serious industry that contribute in many advanced technologies such as communications (mobile technology), video conferences and broadcasting and recently been used in the development of smart weapons, using the virtual reality techniques which we can consider it as a main element in this industry.
In 2007 was a banner year for digital gaming, and the industry has the figure to prove it, the entertainment software association announced today the total sales for 2007 were 18, 85 $ billion with 9.5 $ billion of that spent on games.
This refers that games industry become important, and affects the economic process.
It is important to explore the impact of digital games technologies in the development of Architecture design by spread it in these games with new forms and ideas.
Lately architecture interfered in digital games and has roles in the games contexts as follows:
Primary Role:
Represent the creativity elements of the new architectural ideas through an architecture design process to create scenes, then deployed it inside the game as a supportive atmosphere for the game, which attract new users, and drives them to integrate and live with the game.
Secondary Role:
Represent the entertainment elements to attract users to the game and provide opportunities for a large number of users to interact with games, which helps spreading the game itself and the new architectural ideas and features used in it by using these games.
This research study the relationship between digital games and architecture design by discussing and studying the steps of architecture design and how concepts are perceived ,in order to outline a new approach and methodologies in virtual architecture practice, so we can use it in the design process.