الفهرس | Only 14 pages are availabe for public view |
Abstract Internet gaming addiction is a problematic behavior characterized by excessive use of the internet games. It is common among college students and cause a negative impact on physical, psychological and academic performance. Mindfulness is a psychological and coping strategy used to adjust maladaptive behaviors such as internet gaming addictive behavior and improve awareness and reduce stress, anxiety and depression. Aim: Evaluate the effect of mindfulness training program on internet gaming addictive behavior among university students. Design: Quasi-experimental research design with pre-post assessment was used. Setting: The study was conducted at Suez Canal university- Ismailia city in a randomly selected six faculties divided in to two medical, two practical and two theoretical faculties. Subjects: A systematic random sample of 203 university students were selected in this study. Tools for data collection: Data was collected using five tools namely; knowledge about internet gaming, video game usage questionnaire, game addiction scale, problematic video game play revised scale and mindfulness attention awareness in addition to demographic characteristics sheet. Results: There was a highly statistically significant relation between low levels of highly engaged, problem gamers, and addicted gamers and high level of mindfulness. It is evident that game addiction increased with low level of mindfulness. After implementation of mindfulness training program, the majority of intervention group had high level of mindfulness compared to pre intervention. The statistical significant independent positive predictor of mindfulness attention awareness was the gaming addiction. Conclusion: The mindfulness training program had a positive effect on decreasing gaming addictive behavior among university students in intervention group. Recommendation: Dissemination of this mindfulness training program to other students in different faculties at Suez Canal University for further confirmation of the study findings and reduction in internet gaming addictive behavior. |