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Abstract Morphing can be considered a 3D video technique, morphing used to make an animated scenes between 3D geometry objects. Here each frame has a scene different from the other and by collecting these animated scenes we can get the morphing. In this thesis, we present an algorithm to morph a zero-genus mesh model to a topologically equivalent one based on spherical parameterization, the natural parameterization method for this kind of objects. the two normalized objects are parameterized onto a common spherical domain. We reposition the points of the objects on the sphere in accordance to the relative areas of their triangles. Repositioning on the sphere prevents point clustering and overlapping during the matching process. The results show that all the models that satisfy the properties can morph successfully. |